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Giant Rat (Diseased)

No image available for this monster.

Basic

Size: Small

Type: beast

Alignment: unaligned

Health

Hit Points: 7

Hit Dice: 2d6

HP Roll: 2d6

Armor

Type: dex

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 7

Dexterity: 15

Constitution: 11

Intelligence: 2

Wisdom: 10

Charisma: 4

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0.125

Proficiency Bonus: 2

XP: 25