Giant Rat (Diseased)
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Basic
Size: Small
Type: beast
Alignment: unaligned
Health
Hit Points: 7
Hit Dice: 2d6
HP Roll: 2d6
Armor
Type: dex
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 7
Dexterity: 15
Constitution: 11
Intelligence: 2
Wisdom: 10
Charisma: 4
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell.
- Pack Tactics: The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.125
Proficiency Bonus: 2
XP: 25