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Lamia

No image available for this monster.

Basic

Size: Large

Type: monstrosity

Alignment: chaotic evil

Health

Hit Points: 97

Hit Dice: 13d10

HP Roll: 13d10+26

Armor

Type: natural

Value: 13

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 16

Dexterity: 13

Constitution: 15

Intelligence: 14

Wisdom: 15

Charisma: 16

Proficiencies

  • Skill: Deception: +7
  • Skill: Insight: +4
  • Skill: Stealth: +3

Senses

  • darkvision: 60 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
    • Level:
    • Ability: CHA
    • DC: 13
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 1, Disguise Self
      • Level 3, Major Image
      • Level 1, Charm Person
      • Level 2, Mirror Image
      • Level 5, Scrying
      • Level 2, Suggestion
      • Level 5, Geas

Actions

  • Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
  • Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

Legendary Actions

None

Other Information

Languages: Abyssal, Common

Challenge Rating: 4

Proficiency Bonus: 2

XP: 1100