Lamia
No image available for this monster.
Basic
Size: Large
Type: monstrosity
Alignment: chaotic evil
Health
Hit Points: 97
Hit Dice: 13d10
HP Roll: 13d10+26
Armor
Type: natural
Value: 13
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 16
Dexterity: 13
Constitution: 15
Intelligence: 14
Wisdom: 15
Charisma: 16
Proficiencies
- Skill: Deception: +7
- Skill: Insight: +4
- Skill: Stealth: +3
Senses
- darkvision: 60 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Innate Spellcasting: The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
- Level:
- Ability: CHA
- DC: 13
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 1, Disguise Self
- Level 3, Major Image
- Level 1, Charm Person
- Level 2, Mirror Image
- Level 5, Scrying
- Level 2, Suggestion
- Level 5, Geas
Actions
- Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Legendary Actions
NoneOther Information
Languages: Abyssal, Common
Challenge Rating: 4
Proficiency Bonus: 2
XP: 1100