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Barbarian

Hit Dice: 12

Proficiency Choices:

Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
  • Animal Handling
    - When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
  • Athletics
    - Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.
  • Intimidation
    - When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
  • Nature
    - Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.
  • Perception
    - Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
  • Survival
    - The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.

Proficiencies

  • - Light Armor
  • - Medium Armor
  • - Shields
  • - Simple Weapons
  • - Martial Weapons
  • - Saving Throw: STR
  • - Saving Throw: CON

Saving Throws

  • - STR
  • - CON

Starting Equipment

  • - Explorer's Pack
  • - Javelin

Starting Equipment Options

  • - (a) a greataxe or (b) any martial melee weapon
  • - (a) two handaxes or (b) any simple weapon

Multiclass Prerequsites

  • - Minimum STR score: 13

Multiclass Proficiencies

  • - Shields
  • - Simple Weapons
  • - Martial Weapons

Subclasses

  • - Berserker