Monk
Hit Dice: 8
Proficiency Choices:
Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
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Acrobatics- Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
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Athletics- Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.
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History- Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.
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Insight- Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
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Religion- Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
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Stealth- Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
Proficiencies
- - Simple Weapons
- - Shortswords
- - Saving Throw: DEX
- - Saving Throw: STR
Saving Throws
- - STR
- - DEX
Starting Equipment
- - Dart
Starting Equipment Options
- - (a) a shortsword or (b) any simple weapon
- - (a) a dungeoneer’s pack or (b) an explorer’s pack
Multiclass Prerequsites
- - Minimum DEX score: 13
- - Minimum WIS score: 13
Multiclass Proficiencies
- - Simple Weapons
- - Shortswords
Subclasses
- - Open Hand