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Paladin

Hit Dice: 10

Proficiency Choices:

Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
  • Athletics
    - Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.
  • Insight
    - Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
  • Intimidation
    - When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.
  • Medicine
    - A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.
  • Persuasion
    - When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
  • Religion
    - Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.

Proficiencies

  • - All armor
  • - Shields
  • - Simple Weapons
  • - Martial Weapons
  • - Saving Throw: WIS
  • - Saving Throw: CHA

Saving Throws

  • - WIS
  • - CHA

Starting Equipment

  • - Chain Mail

Starting Equipment Options

  • - (a) a martial weapon and a shield or (b) two martial weapons
  • - (a) five javelins or (b) any simple melee weapon
  • - (a) a priest’s pack or (b) an explorer’s pack
  • - holy symbol

Multiclass Prerequsites

  • - Minimum STR score: 13
  • - Minimum CHA score: 13

Multiclass Proficiencies

  • - Light Armor
  • - Medium Armor
  • - Shields
  • - Simple Weapons
  • - Martial Weapons

Subclasses

  • - Devotion

Spellcasting

  • Preparing and Casting Spells
    • - The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
    • - You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
    • - For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd- level slot. Casting the spell doesn't remove it from your list of prepared spells.
    • - You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
  • Spellcasting Ability
    • - Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
    • - Spell save DC = 8 + your proficiency bonus + your Charisma modifier.
    • - Spell attack modifier = your proficiency bonus + your Charisma modifier.
  • Spellcasting Focus
    • - You can use a holy symbol as a spellcasting focus for your paladin spells.