Cube of Force
Rarity: Rare
Feature Description:
- - Wondrous item, rare (requires attunement)
- - This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
- - You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.
- - If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
- - Cube of Force Faces
- - | Face | Charges | Effect |
- - |---|---|---|
- - | 1 | 1 | Gases, wind, and fog can't pass through the barrier.
- - | 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
- - | 3 | 3 | Living matter can't pass through the barrier.
- - | 4 | 4 | Spell effects can't pass through the barrier.
- - | 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
- - | 6 | 0 | The barrier deactivates.
- - The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
- - | Spell or Item | Charges Lost |
- - |---|---|
- - | Disintegrate | 1d12 |
- - | Horn of blasting | 1d10 |
- - | Passwall | 1d6 |
- - | Prismatic spray | 1d20 |
- - | Wall of fire | 1d4 |