Acolyte
Basic
Size: Medium
Type: humanoid
Alignment: any alignment
Health
Hit Points: 9
Hit Dice: 2d8
HP Roll: 2d8
Armor
Type: dex
Value: 10
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 10
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 14
Charisma: 11
Proficiencies
- Skill: Medicine: +4
- Skill: Religion: +2
Senses
- passive_perception: 12
- _id: 67f8932512a061fd07a072a2
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Spellcasting: The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (3 slots): bless, cure wounds, sanctuary
- Level: 1
- Ability: WIS
- DC: 12
- Modifier: 4
- School: cleric
-
Components Required:
- V
- S
- M
-
Slots
- 1: 3
-
Spells
- Level 0, Light
- Level 0, Sacred Flame
- Level 0, Thaumaturgy
- Level 1, Bless
- Level 1, Cure Wounds
- Level 1, Sanctuary
Actions
- Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: any one language (usually Common)
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 50