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Adult Brass Dragon

Monster Image

Basic

Size: Huge

Type: dragon

Alignment: chaotic good

Health

Hit Points: 172

Hit Dice: 15d12

HP Roll: 15d12+75

Armor

Type: natural

Value: 18

Movement

Walk: 40 ft.

Fly: 80 ft.

Swim: None

Ability Scores

Strength: 23

Dexterity: 10

Constitution: 21

Intelligence: 14

Wisdom: 13

Charisma: 17

Proficiencies

  • Saving Throw: DEX: +5
  • Saving Throw: CON: +10
  • Saving Throw: WIS: +6
  • Saving Throw: CHA: +8
  • Skill: History: +7
  • Skill: Perception: +11
  • Skill: Persuasion: +8
  • Skill: Stealth: +5

Senses

  • blindsight: 60 ft.
  • darkvision: 120 ft.
  • passive_perception: 21

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
    • Usage Type: per day
    • Count: 3
    • Rest Types: None

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
  • Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
  • Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Other Information

Languages: Common, Draconic

Challenge Rating: 13

Proficiency Bonus: 5

XP: 10000