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Adult Gold Dragon

Monster Image

Basic

Size: Huge

Type: dragon

Alignment: lawful good

Health

Hit Points: 256

Hit Dice: 19d12

HP Roll: 19d12+133

Armor

Type: natural

Value: 19

Movement

Walk: 40 ft.

Fly: 80 ft.

Swim: 40 ft.

Ability Scores

Strength: 27

Dexterity: 14

Constitution: 25

Intelligence: 16

Wisdom: 15

Charisma: 24

Proficiencies

  • Saving Throw: DEX: +8
  • Saving Throw: CON: +13
  • Saving Throw: WIS: +8
  • Saving Throw: CHA: +13
  • Skill: Insight: +8
  • Skill: Perception: +14
  • Skill: Persuasion: +13
  • Skill: Stealth: +8

Senses

  • blindsight: 60 ft.
  • darkvision: 120 ft.
  • passive_perception: 24

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • fire

Condition Immunities

None

Special Abilities

  • Amphibious: The dragon can breathe air and water.
  • Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
    • Usage Type: per day
    • Count: 3
    • Rest Types: None

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
  • Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
  • Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
  • Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Other Information

Languages: Common, Draconic

Challenge Rating: 17

Proficiency Bonus: 6

XP: 18000