Adult White Dragon
Basic
Size: Huge
Type: dragon
Alignment: chaotic evil
Health
Hit Points: 200
Hit Dice: 16d12
HP Roll: 16d12+96
Armor
Type: natural
Value: 18
Movement
Walk: 40 ft.
Fly: 80 ft.
Swim: 40 ft.
Ability Scores
Strength: 22
Dexterity: 10
Constitution: 22
Intelligence: 8
Wisdom: 12
Charisma: 12
Proficiencies
- Saving Throw: DEX: +5
- Saving Throw: CON: +11
- Saving Throw: WIS: +6
- Saving Throw: CHA: +6
- Skill: Perception: +11
- Skill: Stealth: +5
Senses
- blindsight: 60 ft.
- darkvision: 120 ft.
- passive_perception: 21
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- cold
Condition Immunities
None
Special Abilities
- Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
- Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
- Usage Type: per day
- Count: 3
- Rest Types: None
Actions
- Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
- Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Cold Breath: The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
-
Detect: The dragon makes a Wisdom (Perception) check.
-
Tail Attack: The dragon makes a tail attack.
-
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Other Information
Languages: Common, Draconic
Challenge Rating: 13
Proficiency Bonus: 5
XP: 10000