Ancient White Dragon
Basic
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
Health
Hit Points: 333
Hit Dice: 18d20
HP Roll: 18d20+144
Armor
Type: natural
Value: 20
Movement
Walk: 40 ft.
Fly: 80 ft.
Swim: 40 ft.
Ability Scores
Strength: 26
Dexterity: 10
Constitution: 26
Intelligence: 10
Wisdom: 13
Charisma: 14
Proficiencies
- Saving Throw: DEX: +6
- Saving Throw: CON: +14
- Saving Throw: WIS: +7
- Saving Throw: CHA: +8
- Skill: Perception: +13
- Skill: Stealth: +6
Senses
- blindsight: 60 ft.
- darkvision: 120 ft.
- passive_perception: 23
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- cold
Condition Immunities
None
Special Abilities
- Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
- Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.
- Usage Type: per day
- Count: 3
- Rest Types: None
Actions
- Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
- Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
- Cold Breath: The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
-
Detect: The dragon makes a Wisdom (Perception) check.
-
Tail Attack: The dragon makes a tail attack.
-
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Other Information
Languages: Common, Draconic
Challenge Rating: 20
Proficiency Bonus: 6
XP: 25000