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Archmage

Monster Image

Basic

Size: Medium

Type: humanoid

Alignment: any alignment

Health

Hit Points: 99

Hit Dice: 18d8

HP Roll: 18d8+18

Armor

Type: dex

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 10

Dexterity: 14

Constitution: 12

Intelligence: 20

Wisdom: 15

Charisma: 16

Proficiencies

  • Saving Throw: INT: +9
  • Saving Throw: WIS: +6
  • Skill: Arcana: +13
  • Skill: History: +13

Senses

  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

  • damage from spells
  • bludgeoning, piercing, and slashing from nonmagical attacks (from stoneskin)

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Magic Resistance: The archmage has advantage on saving throws against spells and other magical effects.
  • Spellcasting: The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp - 1st level (4 slots): detect magic, identify, mage armor*, magic missile - 2nd level (3 slots): detect thoughts, mirror image, misty step - 3rd level (3 slots): counterspell, fly, lightning bolt - 4th level (3 slots): banishment, fire shield, stoneskin* - 5th level (3 slots): cone of cold, scrying, wall of force - 6th level (1 slot): globe of invulnerability - 7th level (1 slot): teleport - 8th level (1 slot): mind blank* - 9th level (1 slot): time stop * The archmage casts these spells on itself before combat.
    • Level: 18
    • Ability: INT
    • DC: 17
    • Modifier: 9
    • School: wizard
    • Components Required:
      • V
      • S
      • M
    • Slots
      • 1: 4
      • 2: 3
      • 3: 3
      • 4: 3
      • 5: 3
      • 6: 1
      • 7: 1
      • 8: 1
      • 9: 1
    • Spells
      • Level 1, Disguise Self
      • Level 2, Invisibility
      • Level 0, Fire Bolt
      • Level 0, Light
      • Level 0, Mage Hand
      • Level 0, Prestidigitation
      • Level 0, Shocking Grasp
      • Level 1, Detect Magic
      • Level 1, Identify
      • Level 1, Mage Armor
      • Level 1, Magic Missile
      • Level 2, Detect Thoughts
      • Level 2, Mirror Image
      • Level 2, Misty Step
      • Level 3, Counterspell
      • Level 3, Fly
      • Level 3, Lightning Bolt
      • Level 4, Banishment
      • Level 4, Fire Shield
      • Level 4, Stoneskin
      • Level 5, Cone of Cold
      • Level 5, Scrying
      • Level 5, Wall of Force
      • Level 6, Globe of Invulnerability
      • Level 7, Teleport
      • Level 8, Mind Blank
      • Level 9, Time Stop

Actions

  • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions

None

Other Information

Languages: any six languages

Challenge Rating: 12

Proficiency Bonus: 4

XP: 8400