Azer
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Basic
Size: Medium
Type: elemental
Alignment: lawful neutral
Health
Hit Points: 39
Hit Dice: 6d8
HP Roll: 6d8+12
Armor
Type: natural
Value: 15
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 12
Constitution: 15
Intelligence: 12
Wisdom: 13
Charisma: 10
Proficiencies
- Saving Throw: CON: +4
Senses
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- fire
- poison
Condition Immunities
- Poisoned
Special Abilities
- Heated Body: A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
- Heated Weapons: When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
- Illumination: The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
- Warhammer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Legendary Actions
NoneOther Information
Languages: Ignan
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450