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Balor

Monster Image

Basic

Size: Huge

Type: fiend

Alignment: chaotic evil

Health

Hit Points: 262

Hit Dice: 21d12

HP Roll: 21d12+126

Armor

Type: natural

Value: 19

Movement

Walk: 40 ft.

Fly: 80 ft.

Swim: None

Ability Scores

Strength: 26

Dexterity: 15

Constitution: 22

Intelligence: 20

Wisdom: 16

Charisma: 22

Proficiencies

  • Saving Throw: STR: +14
  • Saving Throw: CON: +12
  • Saving Throw: WIS: +9
  • Saving Throw: CHA: +12

Senses

  • truesight: 120 ft.
  • passive_perception: 13

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • lightning
  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
    • DC Type: DEX
    • DC Value: 20
    • Success Type: None
  • Fire Aura: At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
  • Magic Resistance: The balor has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The balor's weapon attacks are magical.

Actions

  • Multiattack: The balor makes two attacks: one with its longsword and one with its whip.
  • Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
  • Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
  • Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

None

Other Information

Languages: Abyssal, telepathy 120 ft.

Challenge Rating: 19

Proficiency Bonus: 6

XP: 22000