Balor
Basic
Size: Huge
Type: fiend
Alignment: chaotic evil
Health
Hit Points: 262
Hit Dice: 21d12
HP Roll: 21d12+126
Armor
Type: natural
Value: 19
Movement
Walk: 40 ft.
Fly: 80 ft.
Swim: None
Ability Scores
Strength: 26
Dexterity: 15
Constitution: 22
Intelligence: 20
Wisdom: 16
Charisma: 22
Proficiencies
- Saving Throw: STR: +14
- Saving Throw: CON: +12
- Saving Throw: WIS: +9
- Saving Throw: CHA: +12
Senses
- truesight: 120 ft.
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
- cold
- lightning
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- fire
- poison
Condition Immunities
- Poisoned
Special Abilities
- Death Throes: When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
- DC Type: DEX
- DC Value: 20
- Success Type: None
- Fire Aura: At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
- Magic Resistance: The balor has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The balor's weapon attacks are magical.
Actions
- Multiattack: The balor makes two attacks: one with its longsword and one with its whip.
- Longsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
- Whip: Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
- Teleport: The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Legendary Actions
NoneOther Information
Languages: Abyssal, telepathy 120 ft.
Challenge Rating: 19
Proficiency Bonus: 6
XP: 22000