Bandit Captain
Basic
Size: Medium
Type: humanoid
Alignment: any non-lawful alignment
Health
Hit Points: 65
Hit Dice: 10d8
HP Roll: 10d8+20
Armor
Type: armor
Value: 15
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 15
Dexterity: 16
Constitution: 14
Intelligence: 14
Wisdom: 11
Charisma: 14
Proficiencies
- Saving Throw: STR: +4
- Saving Throw: DEX: +5
- Saving Throw: WIS: +2
- Skill: Athletics: +4
- Skill: Deception: +4
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
None
Actions
- Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Legendary Actions
NoneOther Information
Languages: any two languages
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450