Bone Devil
Basic
Size: Large
Type: fiend
Alignment: lawful evil
Health
Hit Points: 142
Hit Dice: 15d10
HP Roll: 15d10+60
Armor
Type: natural
Value: 19
Movement
Walk: 40 ft.
Fly: 40 ft.
Swim: None
Ability Scores
Strength: 18
Dexterity: 16
Constitution: 18
Intelligence: 13
Wisdom: 14
Charisma: 16
Proficiencies
- Saving Throw: INT: +5
- Saving Throw: WIS: +6
- Saving Throw: CHA: +7
- Skill: Deception: +7
- Skill: Insight: +6
Senses
- darkvision: 120 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
- fire
- poison
Condition Immunities
- Poisoned
Special Abilities
- Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
- Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The devil makes three attacks: two with its claws and one with its sting.
- Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
NoneOther Information
Languages: Infernal, telepathy 120 ft.
Challenge Rating: 9
Proficiency Bonus: 4
XP: 5000