NaviAI

You are not logged in.

Bone Devil

Monster Image

Basic

Size: Large

Type: fiend

Alignment: lawful evil

Health

Hit Points: 142

Hit Dice: 15d10

HP Roll: 15d10+60

Armor

Type: natural

Value: 19

Movement

Walk: 40 ft.

Fly: 40 ft.

Swim: None

Ability Scores

Strength: 18

Dexterity: 16

Constitution: 18

Intelligence: 13

Wisdom: 14

Charisma: 16

Proficiencies

  • Saving Throw: INT: +5
  • Saving Throw: WIS: +6
  • Saving Throw: CHA: +7
  • Skill: Deception: +7
  • Skill: Insight: +6

Senses

  • darkvision: 120 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Devil's Sight: Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance: The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The devil makes three attacks: two with its claws and one with its sting.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: Infernal, telepathy 120 ft.

Challenge Rating: 9

Proficiency Bonus: 4

XP: 5000