Centaur
Basic
Size: Large
Type: monstrosity
Alignment: neutral good
Health
Hit Points: 45
Hit Dice: 6d10
HP Roll: 6d10+12
Armor
Type: dex
Value: 12
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 18
Dexterity: 14
Constitution: 14
Intelligence: 9
Wisdom: 13
Charisma: 11
Proficiencies
- Skill: Athletics: +6
- Skill: Perception: +3
- Skill: Survival: +3
Senses
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
- Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
- Pike: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Legendary Actions
NoneOther Information
Languages: Elvish, Sylvan
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450