Chimera
No image available for this monster.
Basic
Size: Large
Type: monstrosity
Alignment: chaotic evil
Health
Hit Points: 114
Hit Dice: 12d10
HP Roll: 12d10+48
Armor
Type: natural
Value: 14
Movement
Walk: 30 ft.
Fly: 60 ft.
Swim: None
Ability Scores
Strength: 19
Dexterity: 11
Constitution: 19
Intelligence: 3
Wisdom: 14
Charisma: 10
Proficiencies
- Skill: Perception: +8
Senses
- darkvision: 60 ft.
- passive_perception: 18
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
None
Actions
- Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
- Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
- Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Fire Breath: The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: understands Draconic but can't speak
Challenge Rating: 6
Proficiency Bonus: 3
XP: 2300