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Chimera

No image available for this monster.

Basic

Size: Large

Type: monstrosity

Alignment: chaotic evil

Health

Hit Points: 114

Hit Dice: 12d10

HP Roll: 12d10+48

Armor

Type: natural

Value: 14

Movement

Walk: 30 ft.

Fly: 60 ft.

Swim: None

Ability Scores

Strength: 19

Dexterity: 11

Constitution: 19

Intelligence: 3

Wisdom: 14

Charisma: 10

Proficiencies

  • Skill: Perception: +8

Senses

  • darkvision: 60 ft.
  • passive_perception: 18

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

None

Actions

  • Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Fire Breath: The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: understands Draconic but can't speak

Challenge Rating: 6

Proficiency Bonus: 3

XP: 2300