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Chuul

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Basic

Size: Large

Type: aberration

Alignment: chaotic evil

Health

Hit Points: 93

Hit Dice: 11d10

HP Roll: 11d10+33

Armor

Type: natural

Value: 16

Movement

Walk: 30 ft.

Fly: None

Swim: 30 ft.

Ability Scores

Strength: 19

Dexterity: 10

Constitution: 16

Intelligence: 5

Wisdom: 11

Charisma: 5

Proficiencies

  • Skill: Perception: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 14

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Amphibious: The chuul can breathe air and water.
  • Sense Magic: The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

  • Multiattack: The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
  • Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: understands Deep Speech but can't speak

Challenge Rating: 4

Proficiency Bonus: 2

XP: 1100