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Cloud Giant

No image available for this monster.

Basic

Size: Huge

Type: giant

Alignment: neutral good (50%) or neutral evil (50%)

Health

Hit Points: 200

Hit Dice: 16d12

HP Roll: 16d12+96

Armor

Type: natural

Value: 14

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 27

Dexterity: 10

Constitution: 22

Intelligence: 12

Wisdom: 16

Charisma: 16

Proficiencies

  • Saving Throw: CON: +10
  • Saving Throw: WIS: +7
  • Saving Throw: CHA: +7
  • Skill: Insight: +7
  • Skill: Perception: +7

Senses

  • passive_perception: 17

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting: The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
    • Level:
    • Ability: CHA
    • DC:
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 1, Detect Magic
      • Level 1, Fog Cloud
      • Level 0, Light
      • Level 1, Feather Fall
      • Level 3, Fly
      • Level 2, Misty Step
      • Level 5, Telekinesis
      • Level 8, Control Weather
      • Level 3, Gaseous Form

Actions

  • Multiattack: The giant makes two morningstar attacks.
  • Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Legendary Actions

None

Other Information

Languages: Common, Giant

Challenge Rating: 9

Proficiency Bonus: 4

XP: 5000