Cloud Giant
No image available for this monster.
Basic
Size: Huge
Type: giant
Alignment: neutral good (50%) or neutral evil (50%)
Health
Hit Points: 200
Hit Dice: 16d12
HP Roll: 16d12+96
Armor
Type: natural
Value: 14
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 27
Dexterity: 10
Constitution: 22
Intelligence: 12
Wisdom: 16
Charisma: 16
Proficiencies
- Saving Throw: CON: +10
- Saving Throw: WIS: +7
- Saving Throw: CHA: +7
- Skill: Insight: +7
- Skill: Perception: +7
Senses
- passive_perception: 17
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell.
- Innate Spellcasting: The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
- Level:
- Ability: CHA
- DC:
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 1, Detect Magic
- Level 1, Fog Cloud
- Level 0, Light
- Level 1, Feather Fall
- Level 3, Fly
- Level 2, Misty Step
- Level 5, Telekinesis
- Level 8, Control Weather
- Level 3, Gaseous Form
Actions
- Multiattack: The giant makes two morningstar attacks.
- Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
- Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: Common, Giant
Challenge Rating: 9
Proficiency Bonus: 4
XP: 5000