Cult Fanatic
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Basic
Size: Medium
Type: humanoid
Alignment: any non-good alignment
Health
Hit Points: 22
Hit Dice: 6d8
HP Roll: 6d8-5
Armor
Type: armor
Value: 13
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 11
Dexterity: 14
Constitution: 12
Intelligence: 10
Wisdom: 13
Charisma: 14
Proficiencies
- Skill: Deception: +4
- Skill: Persuasion: +4
- Skill: Religion: +2
Senses
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.
- Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon
- Level: 4
- Ability: WIS
- DC: 11
- Modifier: 3
- School: cleric
-
Components Required:
- V
- S
- M
-
Slots
- 1: 4
- 2: 3
-
Spells
- Level 0, Light
- Level 0, Sacred Flame
- Level 0, Thaumaturgy
- Level 1, Command
- Level 1, Inflict Wounds
- Level 1, Shield of Faith
- Level 2, Hold Person
- Level 2, Spiritual Weapon
Actions
- Multiattack: The fanatic makes two melee attacks.
- Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Legendary Actions
NoneOther Information
Languages: any one language (usually Common)
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450