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Cult Fanatic

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Basic

Size: Medium

Type: humanoid

Alignment: any non-good alignment

Health

Hit Points: 22

Hit Dice: 6d8

HP Roll: 6d8-5

Armor

Type: armor

Value: 13

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 11

Dexterity: 14

Constitution: 12

Intelligence: 10

Wisdom: 13

Charisma: 14

Proficiencies

  • Skill: Deception: +4
  • Skill: Persuasion: +4
  • Skill: Religion: +2

Senses

  • passive_perception: 11

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.
  • Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon
    • Level: 4
    • Ability: WIS
    • DC: 11
    • Modifier: 3
    • School: cleric
    • Components Required:
      • V
      • S
      • M
    • Slots
      • 1: 4
      • 2: 3
    • Spells
      • Level 0, Light
      • Level 0, Sacred Flame
      • Level 0, Thaumaturgy
      • Level 1, Command
      • Level 1, Inflict Wounds
      • Level 1, Shield of Faith
      • Level 2, Hold Person
      • Level 2, Spiritual Weapon

Actions

  • Multiattack: The fanatic makes two melee attacks.
  • Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Legendary Actions

None

Other Information

Languages: any one language (usually Common)

Challenge Rating: 2

Proficiency Bonus: 2

XP: 450