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Cultist

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Basic

Size: Medium

Type: humanoid

Alignment: any non-good alignment

Health

Hit Points: 9

Hit Dice: 2d8

HP Roll: 2d8

Armor

Type: armor

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 11

Dexterity: 12

Constitution: 10

Intelligence: 10

Wisdom: 11

Charisma: 10

Proficiencies

  • Skill: Deception: +2
  • Skill: Religion: +2

Senses

  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.

Actions

  • Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Legendary Actions

None

Other Information

Languages: any one language (usually Common)

Challenge Rating: 0.125

Proficiency Bonus: 2

XP: 25