Cultist
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Basic
Size: Medium
Type: humanoid
Alignment: any non-good alignment
Health
Hit Points: 9
Hit Dice: 2d8
HP Roll: 2d8
Armor
Type: armor
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 11
Dexterity: 12
Constitution: 10
Intelligence: 10
Wisdom: 11
Charisma: 10
Proficiencies
- Skill: Deception: +2
- Skill: Religion: +2
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.
Actions
- Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Legendary Actions
NoneOther Information
Languages: any one language (usually Common)
Challenge Rating: 0.125
Proficiency Bonus: 2
XP: 25