Death Dog
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Basic
Size: Medium
Type: monstrosity
Alignment: neutral evil
Health
Hit Points: 39
Hit Dice: 6d8
HP Roll: 6d8+12
Armor
Type: dex
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 15
Dexterity: 14
Constitution: 14
Intelligence: 3
Wisdom: 13
Charisma: 6
Proficiencies
- Skill: Perception: +5
- Skill: Stealth: +4
Senses
- darkvision: 120 ft.
- passive_perception: 15
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Two-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
- Multiattack: The dog makes two bite attacks.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200