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Death Dog

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Basic

Size: Medium

Type: monstrosity

Alignment: neutral evil

Health

Hit Points: 39

Hit Dice: 6d8

HP Roll: 6d8+12

Armor

Type: dex

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 15

Dexterity: 14

Constitution: 14

Intelligence: 3

Wisdom: 13

Charisma: 6

Proficiencies

  • Skill: Perception: +5
  • Skill: Stealth: +4

Senses

  • darkvision: 120 ft.
  • passive_perception: 15

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Two-Headed: The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

  • Multiattack: The dog makes two bite attacks.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200