Deep Gnome (Svirfneblin)
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Basic
Size: Small
Type: humanoid
Alignment: neutral good
Health
Hit Points: 16
Hit Dice: 3d6
HP Roll: 3d6+6
Armor
Type: armor
Value: 15
Movement
Walk: 20 ft.
Fly: None
Swim: None
Ability Scores
Strength: 15
Dexterity: 14
Constitution: 14
Intelligence: 12
Wisdom: 10
Charisma: 9
Proficiencies
- Skill: Investigation: +3
- Skill: Perception: +2
- Skill: Stealth: +4
Senses
- darkvision: 120 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Innate Spellcasting: The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
- Level:
- Ability: INT
- DC: 11
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 3, Nondetection
- Level 2, Blindness/Deafness
- Level 2, Blur
- Level 1, Disguise Self
Actions
- War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Legendary Actions
NoneOther Information
Languages: Gnomish, Terran, Undercommon
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 50