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Deep Gnome (Svirfneblin)

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Basic

Size: Small

Type: humanoid

Alignment: neutral good

Health

Hit Points: 16

Hit Dice: 3d6

HP Roll: 3d6+6

Armor

Type: armor

Value: 15

Movement

Walk: 20 ft.

Fly: None

Swim: None

Ability Scores

Strength: 15

Dexterity: 14

Constitution: 14

Intelligence: 12

Wisdom: 10

Charisma: 9

Proficiencies

  • Skill: Investigation: +3
  • Skill: Perception: +2
  • Skill: Stealth: +4

Senses

  • darkvision: 120 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Innate Spellcasting: The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
    • Level:
    • Ability: INT
    • DC: 11
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 3, Nondetection
      • Level 2, Blindness/Deafness
      • Level 2, Blur
      • Level 1, Disguise Self

Actions

  • War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Legendary Actions

None

Other Information

Languages: Gnomish, Terran, Undercommon

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 50