Dire Wolf
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Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 37
Hit Dice: 5d10
HP Roll: 5d10+10
Armor
Type: natural
Value: 14
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 17
Dexterity: 15
Constitution: 15
Intelligence: 3
Wisdom: 12
Charisma: 7
Proficiencies
- Skill: Perception: +3
- Skill: Stealth: +4
Senses
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200