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Dragon Turtle

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Basic

Size: Gargantuan

Type: dragon

Alignment: neutral

Health

Hit Points: 341

Hit Dice: 22d20

HP Roll: 22d20+110

Armor

Type: natural

Value: 20

Movement

Walk: 20 ft.

Fly: None

Swim: 40 ft.

Ability Scores

Strength: 25

Dexterity: 10

Constitution: 20

Intelligence: 10

Wisdom: 12

Charisma: 12

Proficiencies

  • Saving Throw: DEX: +6
  • Saving Throw: CON: +11
  • Saving Throw: WIS: +7

Senses

  • darkvision: 120 ft.
  • passive_perception: 11

Damage Vulnerabilities

None

Damage Resistances

  • fire

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Amphibious: The dragon turtle can breathe air and water.

Actions

  • Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
  • Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
  • Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
  • Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
  • Steam Breath: The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Legendary Actions

None

Other Information

Languages: Aquan, Draconic

Challenge Rating: 17

Proficiency Bonus: 6

XP: 18000