Dragon Turtle
No image available for this monster.
Basic
Size: Gargantuan
Type: dragon
Alignment: neutral
Health
Hit Points: 341
Hit Dice: 22d20
HP Roll: 22d20+110
Armor
Type: natural
Value: 20
Movement
Walk: 20 ft.
Fly: None
Swim: 40 ft.
Ability Scores
Strength: 25
Dexterity: 10
Constitution: 20
Intelligence: 10
Wisdom: 12
Charisma: 12
Proficiencies
- Saving Throw: DEX: +6
- Saving Throw: CON: +11
- Saving Throw: WIS: +7
Senses
- darkvision: 120 ft.
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
- fire
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Amphibious: The dragon turtle can breathe air and water.
Actions
- Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
- Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
- Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
- Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
- Steam Breath: The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Legendary Actions
NoneOther Information
Languages: Aquan, Draconic
Challenge Rating: 17
Proficiency Bonus: 6
XP: 18000