Dretch
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Basic
Size: Small
Type: fiend
Alignment: chaotic evil
Health
Hit Points: 18
Hit Dice: 4d6
HP Roll: 4d6+4
Armor
Type: natural
Value: 11
Movement
Walk: 20 ft.
Fly: None
Swim: None
Ability Scores
Strength: 11
Dexterity: 11
Constitution: 12
Intelligence: 5
Wisdom: 8
Charisma: 3
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 9
Damage Vulnerabilities
None
Damage Resistances
- cold
- fire
- lightning
Damage Immunities
- poison
Condition Immunities
- Poisoned
Special Abilities
None
Actions
- Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
- Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
- Fetid Cloud: A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Legendary Actions
NoneOther Information
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 25