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Dretch

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Basic

Size: Small

Type: fiend

Alignment: chaotic evil

Health

Hit Points: 18

Hit Dice: 4d6

HP Roll: 4d6+4

Armor

Type: natural

Value: 11

Movement

Walk: 20 ft.

Fly: None

Swim: None

Ability Scores

Strength: 11

Dexterity: 11

Constitution: 12

Intelligence: 5

Wisdom: 8

Charisma: 3

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 9

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • fire
  • lightning

Damage Immunities

  • poison

Condition Immunities

  • Poisoned

Special Abilities

None

Actions

  • Multiattack: The dretch makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
  • Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
  • Fetid Cloud: A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Legendary Actions

None

Other Information

Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge Rating: 0.25

Proficiency Bonus: 2

XP: 25