Druid
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Basic
Size: Medium
Type: humanoid
Alignment: any alignment
Health
Hit Points: 27
Hit Dice: 5d8
HP Roll: 5d8+5
Armor
Type: dex
Value: 11
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 10
Dexterity: 12
Constitution: 13
Intelligence: 12
Wisdom: 15
Charisma: 11
Proficiencies
- Skill: Medicine: +4
- Skill: Nature: +3
- Skill: Perception: +4
Senses
- passive_perception: 14
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Spellcasting: The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: - Cantrips (at will): druidcraft, produce flame, shillelagh - 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave - 2nd level (3 slots): animal messenger, barkskin
- Level: 4
- Ability: WIS
- DC: 12
- Modifier: 4
- School: druid
-
Components Required:
- V
- S
- M
-
Slots
- 1: 4
- 2: 3
-
Spells
- Level 0, Druidcraft
- Level 0, Produce Flame
- Level 0, Shillelagh
- Level 1, Entangle
- Level 1, Longstrider
- Level 1, Speak with Animals
- Level 1, Thunderwave
- Level 2, Animal Messenger
- Level 2, Barkskin
Actions
- Quarterstaff: Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Legendary Actions
NoneOther Information
Languages: Druidic plus any two languages
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450