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Dust Mephit

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Basic

Size: Small

Type: elemental

Alignment: neutral evil

Health

Hit Points: 17

Hit Dice: 5d6

HP Roll: 5d6

Armor

Type: dex

Value: 12

Movement

Walk: 30 ft.

Fly: 30 ft.

Swim: None

Ability Scores

Strength: 5

Dexterity: 14

Constitution: 10

Intelligence: 9

Wisdom: 11

Charisma: 10

Proficiencies

  • Skill: Perception: +2
  • Skill: Stealth: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 12

Damage Vulnerabilities

  • fire

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
    • DC Type: CON
    • DC Value: 10
    • Success Type: None
  • Innate Spellcasting: The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
    • Level:
    • Ability: CHA
    • DC: 10
    • Modifier:
    • School:
    • Components Required:
      • V
      • S
    • Slots
    • Spells
      • Level 1, Sleep

Actions

  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
  • Blinding Breath: The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: Auran, Terran

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100