Dust Mephit
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Basic
Size: Small
Type: elemental
Alignment: neutral evil
Health
Hit Points: 17
Hit Dice: 5d6
HP Roll: 5d6
Armor
Type: dex
Value: 12
Movement
Walk: 30 ft.
Fly: 30 ft.
Swim: None
Ability Scores
Strength: 5
Dexterity: 14
Constitution: 10
Intelligence: 9
Wisdom: 11
Charisma: 10
Proficiencies
- Skill: Perception: +2
- Skill: Stealth: +4
Senses
- darkvision: 60 ft.
- passive_perception: 12
Damage Vulnerabilities
- fire
Damage Resistances
None
Damage Immunities
- poison
Condition Immunities
- Poisoned
Special Abilities
- Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
- DC Type: CON
- DC Value: 10
- Success Type: None
- Innate Spellcasting: The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
- Level:
- Ability: CHA
- DC: 10
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 1, Sleep
Actions
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
- Blinding Breath: The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
NoneOther Information
Languages: Auran, Terran
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100