Earth Elemental
Basic
Size: Large
Type: elemental
Alignment: neutral
Health
Hit Points: 126
Hit Dice: 12d10
HP Roll: 12d10+60
Armor
Type: natural
Value: 17
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 20
Dexterity: 8
Constitution: 20
Intelligence: 5
Wisdom: 10
Charisma: 5
Proficiencies
None
Senses
- darkvision: 60 ft.
- tremorsense: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
- thunder
Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- poison
Condition Immunities
- Exhaustion
- Paralyzed
- Petrified
- Poisoned
- Unconscious
Special Abilities
- Earth Glide: The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
- Siege Monster: The elemental deals double damage to objects and structures.
Actions
- Multiattack: The elemental makes two slam attacks.
- Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: Terran
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800