Elephant
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Basic
Size: Huge
Type: beast
Alignment: unaligned
Health
Hit Points: 76
Hit Dice: 8d12
HP Roll: 8d12+24
Armor
Type: natural
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 22
Dexterity: 9
Constitution: 17
Intelligence: 3
Wisdom: 11
Charisma: 6
Proficiencies
None
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
- Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 4
Proficiency Bonus: 2
XP: 1100