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Elephant

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Basic

Size: Huge

Type: beast

Alignment: unaligned

Health

Hit Points: 76

Hit Dice: 8d12

HP Roll: 8d12+24

Armor

Type: natural

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 22

Dexterity: 9

Constitution: 17

Intelligence: 3

Wisdom: 11

Charisma: 6

Proficiencies

None

Senses

  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

  • Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
  • Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 4

Proficiency Bonus: 2

XP: 1100