Elk
No image available for this monster.
Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 13
Hit Dice: 2d10
HP Roll: 2d10+2
Armor
Type: dex
Value: 10
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 16
Dexterity: 10
Constitution: 12
Intelligence: 2
Wisdom: 10
Charisma: 6
Proficiencies
None
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Charge: If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
- Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- Hooves: Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 50