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Erinyes

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Basic

Size: Medium

Type: fiend

Alignment: lawful evil

Health

Hit Points: 153

Hit Dice: 18d8

HP Roll: 18d8+72

Armor

Type: armor

Value: 18

Movement

Walk: 30 ft.

Fly: 60 ft.

Swim: None

Ability Scores

Strength: 18

Dexterity: 16

Constitution: 18

Intelligence: 14

Wisdom: 14

Charisma: 18

Proficiencies

  • Saving Throw: DEX: +7
  • Saving Throw: CON: +8
  • Saving Throw: WIS: +6
  • Saving Throw: CHA: +8

Senses

  • truesight: 120 ft.
  • passive_perception: 12

Damage Vulnerabilities

None

Damage Resistances

  • cold
  • bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Poisoned

Special Abilities

  • Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
  • Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The erinyes makes three attacks
  • Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
  • Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Legendary Actions

None

Other Information

Languages: Infernal, telepathy 120 ft.

Challenge Rating: 12

Proficiency Bonus: 4

XP: 8400