Erinyes
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Basic
Size: Medium
Type: fiend
Alignment: lawful evil
Health
Hit Points: 153
Hit Dice: 18d8
HP Roll: 18d8+72
Armor
Type: armor
Value: 18
Movement
Walk: 30 ft.
Fly: 60 ft.
Swim: None
Ability Scores
Strength: 18
Dexterity: 16
Constitution: 18
Intelligence: 14
Wisdom: 14
Charisma: 18
Proficiencies
- Saving Throw: DEX: +7
- Saving Throw: CON: +8
- Saving Throw: WIS: +6
- Saving Throw: CHA: +8
Senses
- truesight: 120 ft.
- passive_perception: 12
Damage Vulnerabilities
None
Damage Resistances
- cold
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
- fire
- poison
Condition Immunities
- Poisoned
Special Abilities
- Hellish Weapons: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
- Magic Resistance: The erinyes has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The erinyes makes three attacks
- Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
- Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Legendary Actions
NoneOther Information
Languages: Infernal, telepathy 120 ft.
Challenge Rating: 12
Proficiency Bonus: 4
XP: 8400