Ettin
No image available for this monster.
Basic
Size: Large
Type: giant
Alignment: chaotic evil
Health
Hit Points: 85
Hit Dice: 10d10
HP Roll: 10d10+30
Armor
Type: natural
Value: 12
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 21
Dexterity: 8
Constitution: 17
Intelligence: 6
Wisdom: 10
Charisma: 8
Proficiencies
- Skill: Perception: +4
Senses
- darkvision: 60 ft.
- passive_perception: 14
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Wakeful: When one of the ettin's heads is asleep, its other head is awake.
Actions
- Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.
- Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Legendary Actions
NoneOther Information
Languages: Giant, Orc
Challenge Rating: 4
Proficiency Bonus: 2
XP: 1100