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Ettin

No image available for this monster.

Basic

Size: Large

Type: giant

Alignment: chaotic evil

Health

Hit Points: 85

Hit Dice: 10d10

HP Roll: 10d10+30

Armor

Type: natural

Value: 12

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 21

Dexterity: 8

Constitution: 17

Intelligence: 6

Wisdom: 10

Charisma: 8

Proficiencies

  • Skill: Perception: +4

Senses

  • darkvision: 60 ft.
  • passive_perception: 14

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful: When one of the ettin's heads is asleep, its other head is awake.

Actions

  • Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  • Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Legendary Actions

None

Other Information

Languages: Giant, Orc

Challenge Rating: 4

Proficiency Bonus: 2

XP: 1100