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Fire Elemental

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Basic

Size: Large

Type: elemental

Alignment: neutral

Health

Hit Points: 102

Hit Dice: 12d10

HP Roll: 12d10+36

Armor

Type: dex

Value: 13

Movement

Walk: 50 ft.

Fly: None

Swim: None

Ability Scores

Strength: 10

Dexterity: 17

Constitution: 16

Intelligence: 6

Wisdom: 10

Charisma: 7

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

  • bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

  • fire
  • poison

Condition Immunities

  • Exhaustion
  • Grappled
  • Paralyzed
  • Petrified
  • Poisoned
  • Prone
  • Restrained
  • Unconscious

Special Abilities

  • Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  • Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
  • Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

  • Multiattack: The elemental makes two touch attacks.
  • Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Legendary Actions

None

Other Information

Languages: Ignan

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800