Fire Elemental
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Basic
Size: Large
Type: elemental
Alignment: neutral
Health
Hit Points: 102
Hit Dice: 12d10
HP Roll: 12d10+36
Armor
Type: dex
Value: 13
Movement
Walk: 50 ft.
Fly: None
Swim: None
Ability Scores
Strength: 10
Dexterity: 17
Constitution: 16
Intelligence: 6
Wisdom: 10
Charisma: 7
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- fire
- poison
Condition Immunities
- Exhaustion
- Grappled
- Paralyzed
- Petrified
- Poisoned
- Prone
- Restrained
- Unconscious
Special Abilities
- Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
- Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
- Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
- Multiattack: The elemental makes two touch attacks.
- Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Legendary Actions
NoneOther Information
Languages: Ignan
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800