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Ghast

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Basic

Size: Medium

Type: undead

Alignment: chaotic evil

Health

Hit Points: 36

Hit Dice: 8d8

HP Roll: 8d8

Armor

Type: dex

Value: 13

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 16

Dexterity: 17

Constitution: 10

Intelligence: 11

Wisdom: 10

Charisma: 8

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

  • necrotic

Damage Immunities

  • poison

Condition Immunities

  • Poisoned
  • Charmed
  • Exhaustion

Special Abilities

  • Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
    • DC Type: CON
    • DC Value: 10
    • Success Type: None
  • Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: Common

Challenge Rating: 2

Proficiency Bonus: 2

XP: 450