Ghast
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Basic
Size: Medium
Type: undead
Alignment: chaotic evil
Health
Hit Points: 36
Hit Dice: 8d8
HP Roll: 8d8
Armor
Type: dex
Value: 13
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 16
Dexterity: 17
Constitution: 10
Intelligence: 11
Wisdom: 10
Charisma: 8
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
- necrotic
Damage Immunities
- poison
Condition Immunities
- Poisoned
- Charmed
- Exhaustion
Special Abilities
- Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
- DC Type: CON
- DC Value: 10
- Success Type: None
- Turn Defiance: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
NoneOther Information
Languages: Common
Challenge Rating: 2
Proficiency Bonus: 2
XP: 450