Ghoul
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Basic
Size: Medium
Type: undead
Alignment: chaotic evil
Health
Hit Points: 22
Hit Dice: 5d8
HP Roll: 5d8
Armor
Type: dex
Value: 12
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 13
Dexterity: 15
Constitution: 10
Intelligence: 7
Wisdom: 10
Charisma: 6
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- poison
Condition Immunities
- Poisoned
- Charmed
- Exhaustion
Special Abilities
None
Actions
- Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
NoneOther Information
Languages: Common
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200