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Ghoul

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Basic

Size: Medium

Type: undead

Alignment: chaotic evil

Health

Hit Points: 22

Hit Dice: 5d8

HP Roll: 5d8

Armor

Type: dex

Value: 12

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 13

Dexterity: 15

Constitution: 10

Intelligence: 7

Wisdom: 10

Charisma: 6

Proficiencies

None

Senses

  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Poisoned
  • Charmed
  • Exhaustion

Special Abilities

None

Actions

  • Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

None

Other Information

Languages: Common

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200