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Giant Crocodile

No image available for this monster.

Basic

Size: Huge

Type: beast

Alignment: unaligned

Health

Hit Points: 85

Hit Dice: 9d12

HP Roll: 9d12+27

Armor

Type: natural

Value: 14

Movement

Walk: 30 ft.

Fly: None

Swim: 50 ft.

Ability Scores

Strength: 21

Dexterity: 9

Constitution: 17

Intelligence: 2

Wisdom: 10

Charisma: 7

Proficiencies

  • Skill: Stealth: +5

Senses

  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Hold Breath: The crocodile can hold its breath for 30 minutes.

Actions

  • Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
  • Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800