Giant Crocodile
No image available for this monster.
Basic
Size: Huge
Type: beast
Alignment: unaligned
Health
Hit Points: 85
Hit Dice: 9d12
HP Roll: 9d12+27
Armor
Type: natural
Value: 14
Movement
Walk: 30 ft.
Fly: None
Swim: 50 ft.
Ability Scores
Strength: 21
Dexterity: 9
Constitution: 17
Intelligence: 2
Wisdom: 10
Charisma: 7
Proficiencies
- Skill: Stealth: +5
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Hold Breath: The crocodile can hold its breath for 30 minutes.
Actions
- Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
- Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800