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Giant Octopus

No image available for this monster.

Basic

Size: Large

Type: beast

Alignment: unaligned

Health

Hit Points: 52

Hit Dice: 8d10

HP Roll: 8d10+8

Armor

Type: dex

Value: 11

Movement

Walk: 10 ft.

Fly: None

Swim: 60 ft.

Ability Scores

Strength: 17

Dexterity: 13

Constitution: 13

Intelligence: 4

Wisdom: 10

Charisma: 4

Proficiencies

  • Skill: Perception: +4
  • Skill: Stealth: +5

Senses

  • darkvision: 60 ft.
  • passive_perception: 14

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing: The octopus can breathe only underwater.

Actions

  • Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
  • Ink Cloud: A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200