Giant Octopus
No image available for this monster.
Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 52
Hit Dice: 8d10
HP Roll: 8d10+8
Armor
Type: dex
Value: 11
Movement
Walk: 10 ft.
Fly: None
Swim: 60 ft.
Ability Scores
Strength: 17
Dexterity: 13
Constitution: 13
Intelligence: 4
Wisdom: 10
Charisma: 4
Proficiencies
- Skill: Perception: +4
- Skill: Stealth: +5
Senses
- darkvision: 60 ft.
- passive_perception: 14
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
- Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing: The octopus can breathe only underwater.
Actions
- Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
- Ink Cloud: A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200