Giant Scorpion
Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 52
Hit Dice: 7d10
HP Roll: 7d10+14
Armor
Type: natural
Value: 15
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 15
Dexterity: 13
Constitution: 15
Intelligence: 1
Wisdom: 9
Charisma: 3
Proficiencies
None
Senses
- blindsight: 60 ft.
- passive_perception: 9
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
None
Actions
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
- Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
- Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 3
Proficiency Bonus: 2
XP: 700