Giant Sea Horse

No image available for this monster.

Basic

Size: Large

Type: beast

Alignment: unaligned

Health

Hit Points: 16

Hit Dice: 3d10

HP Roll: 3d10

Armor

Type: natural

Value: 13

Movement

Walk: 0 ft.

Fly: None

Swim: 40 ft.

Ability Scores

Strength: 12

Dexterity: 15

Constitution: 11

Intelligence: 2

Wisdom: 12

Charisma: 5

Proficiencies

None

Senses

  • passive_perception: 11
  • _id: 67f9272a12a061fd07a27f3e

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Water Breathing: The sea horse can breathe only underwater.

Actions

  • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100