Giant Sea Horse
No image available for this monster.
Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 16
Hit Dice: 3d10
HP Roll: 3d10
Armor
Type: natural
Value: 13
Movement
Walk: 0 ft.
Fly: None
Swim: 40 ft.
Ability Scores
Strength: 12
Dexterity: 15
Constitution: 11
Intelligence: 2
Wisdom: 12
Charisma: 5
Proficiencies
None
Senses
- passive_perception: 11
- _id: 67f9272a12a061fd07a27f3e
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- Water Breathing: The sea horse can breathe only underwater.
Actions
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100