Giant Spider
No image available for this monster.
Basic
Size: Large
Type: beast
Alignment: unaligned
Health
Hit Points: 26
Hit Dice: 4d10
HP Roll: 4d10+4
Armor
Type: natural
Value: 14
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 14
Dexterity: 16
Constitution: 12
Intelligence: 2
Wisdom: 11
Charisma: 4
Proficiencies
- Skill: Stealth: +7
Senses
- blindsight: 10 ft.
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
- Web Walker: The spider ignores movement restrictions caused by webbing.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Web: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 1
Proficiency Bonus: 2
XP: 200