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Giant Spider

No image available for this monster.

Basic

Size: Large

Type: beast

Alignment: unaligned

Health

Hit Points: 26

Hit Dice: 4d10

HP Roll: 4d10+4

Armor

Type: natural

Value: 14

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 14

Dexterity: 16

Constitution: 12

Intelligence: 2

Wisdom: 11

Charisma: 4

Proficiencies

  • Skill: Stealth: +7

Senses

  • blindsight: 10 ft.
  • darkvision: 60 ft.
  • passive_perception: 10

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
  • Web Walker: The spider ignores movement restrictions caused by webbing.

Actions

  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
  • Web: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 1

Proficiency Bonus: 2

XP: 200