Glabrezu
No image available for this monster.
Basic
Size: Large
Type: fiend
Alignment: chaotic evil
Health
Hit Points: 157
Hit Dice: 15d10
HP Roll: 15d10+75
Armor
Type: natural
Value: 17
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 20
Dexterity: 15
Constitution: 21
Intelligence: 19
Wisdom: 17
Charisma: 16
Proficiencies
- Saving Throw: STR: +9
- Saving Throw: CON: +9
- Saving Throw: WIS: +7
- Saving Throw: CHA: +7
Senses
- truesight: 120 ft.
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
- cold
- fire
- lightning
- bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
- poison
Condition Immunities
- Poisoned
Special Abilities
- Innate Spellcasting: The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun
- Level:
- Ability: INT
- DC: 16
- Modifier:
- School:
-
Components Required:
- V
- S
-
Slots
-
Spells
- Level 2, Darkness
- Level 1, Detect Magic
- Level 3, Dispel Magic
- Level 4, Confusion
- Level 3, Fly
- Level 8, Power Word Stun
- Magic Resistance: The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
- Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
- Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages: Abyssal, telepathy 120 ft.
Challenge Rating: 9
Proficiency Bonus: 4
XP: 5000