Gladiator
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Basic
Size: Medium
Type: humanoid
Alignment: any alignment
Health
Hit Points: 112
Hit Dice: 15d8
HP Roll: 15d8+45
Armor
Type: armor
Value: 16
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 18
Dexterity: 15
Constitution: 16
Intelligence: 10
Wisdom: 12
Charisma: 15
Proficiencies
- Saving Throw: STR: +7
- Saving Throw: DEX: +5
- Saving Throw: CON: +6
- Skill: Athletics: +10
- Skill: Intimidation: +5
Senses
- passive_perception: 11
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Brave: The gladiator has advantage on saving throws against being frightened.
- Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
- Multiattack: The gladiator makes three melee attacks or two ranged attacks.
- Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
- Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Legendary Actions
NoneOther Information
Languages: any one language (usually Common)
Challenge Rating: 5
Proficiency Bonus: 3
XP: 1800