NaviAI

You are not logged in.

Gladiator

No image available for this monster.

Basic

Size: Medium

Type: humanoid

Alignment: any alignment

Health

Hit Points: 112

Hit Dice: 15d8

HP Roll: 15d8+45

Armor

Type: armor

Value: 16

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 18

Dexterity: 15

Constitution: 16

Intelligence: 10

Wisdom: 12

Charisma: 15

Proficiencies

  • Saving Throw: STR: +7
  • Saving Throw: DEX: +5
  • Saving Throw: CON: +6
  • Skill: Athletics: +10
  • Skill: Intimidation: +5

Senses

  • passive_perception: 11

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

None

Special Abilities

  • Brave: The gladiator has advantage on saving throws against being frightened.
  • Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

  • Multiattack: The gladiator makes three melee attacks or two ranged attacks.
  • Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
  • Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions

None

Other Information

Languages: any one language (usually Common)

Challenge Rating: 5

Proficiency Bonus: 3

XP: 1800