Gnoll
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Basic
Size: Medium
Type: humanoid
Alignment: chaotic evil
Health
Hit Points: 22
Hit Dice: 5d8
HP Roll: 5d8
Armor
Type: armor
Value: 15
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 14
Dexterity: 12
Constitution: 11
Intelligence: 6
Wisdom: 10
Charisma: 7
Proficiencies
None
Senses
- darkvision: 60 ft.
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
- Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
- Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Legendary Actions
NoneOther Information
Languages: Gnoll
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100