Goat
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Basic
Size: Medium
Type: beast
Alignment: unaligned
Health
Hit Points: 4
Hit Dice: 1d8
HP Roll: 1d8
Armor
Type: dex
Value: 10
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 12
Dexterity: 10
Constitution: 11
Intelligence: 2
Wisdom: 10
Charisma: 5
Proficiencies
None
Senses
- passive_perception: 10
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Charge: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
- Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
- Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0
Proficiency Bonus: 2
XP: 10