Goblin
Basic
Size: Small
Type: humanoid
Alignment: neutral evil
Health
Hit Points: 7
Hit Dice: 2d6
HP Roll: 2d6
Armor
Type: armor
Value: 15
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 8
Dexterity: 14
Constitution: 10
Intelligence: 10
Wisdom: 8
Charisma: 8
Proficiencies
- Skill: Stealth: +6
Senses
- darkvision: 60 ft.
- passive_perception: 9
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
None
Special Abilities
- Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Legendary Actions
NoneOther Information
Languages: Common, Goblin
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 50