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Gray Ooze

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Basic

Size: Medium

Type: ooze

Alignment: unaligned

Health

Hit Points: 22

Hit Dice: 3d8

HP Roll: 3d8+9

Armor

Type: dex

Value: 8

Movement

Walk: 10 ft.

Fly: None

Swim: None

Ability Scores

Strength: 12

Dexterity: 6

Constitution: 16

Intelligence: 1

Wisdom: 6

Charisma: 2

Proficiencies

  • Skill: Stealth: +2

Senses

  • blindsight: 60 ft. (blind beyond this radius)
  • passive_perception: 8

Damage Vulnerabilities

None

Damage Resistances

  • acid
  • cold
  • fire

Damage Immunities

None

Condition Immunities

  • Blinded
  • Charmed
  • Deafened
  • Exhaustion
  • Frightened
  • Prone

Special Abilities

  • Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
  • False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

  • Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Legendary Actions

None

Other Information

Languages:

Challenge Rating: 0.5

Proficiency Bonus: 2

XP: 100