Gray Ooze
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Basic
Size: Medium
Type: ooze
Alignment: unaligned
Health
Hit Points: 22
Hit Dice: 3d8
HP Roll: 3d8+9
Armor
Type: dex
Value: 8
Movement
Walk: 10 ft.
Fly: None
Swim: None
Ability Scores
Strength: 12
Dexterity: 6
Constitution: 16
Intelligence: 1
Wisdom: 6
Charisma: 2
Proficiencies
- Skill: Stealth: +2
Senses
- blindsight: 60 ft. (blind beyond this radius)
- passive_perception: 8
Damage Vulnerabilities
None
Damage Resistances
- acid
- cold
- fire
Damage Immunities
None
Condition Immunities
- Blinded
- Charmed
- Deafened
- Exhaustion
- Frightened
- Prone
Special Abilities
- Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
- Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
- False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
- Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Legendary Actions
NoneOther Information
Languages:
Challenge Rating: 0.5
Proficiency Bonus: 2
XP: 100