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Grimlock

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Basic

Size: Medium

Type: humanoid

Alignment: neutral evil

Health

Hit Points: 11

Hit Dice: 2d8

HP Roll: 2d8+2

Armor

Type: dex

Value: 11

Movement

Walk: 30 ft.

Fly: None

Swim: None

Ability Scores

Strength: 16

Dexterity: 12

Constitution: 12

Intelligence: 9

Wisdom: 8

Charisma: 6

Proficiencies

  • Skill: Athletics: +5
  • Skill: Perception: +3
  • Skill: Stealth: +3

Senses

  • blindsight: 30 ft. or 10 ft. while deafened (blind beyond this radius)
  • passive_perception: 13

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

None

Condition Immunities

  • Blinded

Special Abilities

  • Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Legendary Actions

None

Other Information

Languages: Undercommon

Challenge Rating: 0.25

Proficiency Bonus: 2

XP: 50