Grimlock
No image available for this monster.
Basic
Size: Medium
Type: humanoid
Alignment: neutral evil
Health
Hit Points: 11
Hit Dice: 2d8
HP Roll: 2d8+2
Armor
Type: dex
Value: 11
Movement
Walk: 30 ft.
Fly: None
Swim: None
Ability Scores
Strength: 16
Dexterity: 12
Constitution: 12
Intelligence: 9
Wisdom: 8
Charisma: 6
Proficiencies
- Skill: Athletics: +5
- Skill: Perception: +3
- Skill: Stealth: +3
Senses
- blindsight: 30 ft. or 10 ft. while deafened (blind beyond this radius)
- passive_perception: 13
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
None
Condition Immunities
- Blinded
Special Abilities
- Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Legendary Actions
NoneOther Information
Languages: Undercommon
Challenge Rating: 0.25
Proficiency Bonus: 2
XP: 50