Guardian Naga
No image available for this monster.
Basic
Size: Large
Type: monstrosity
Alignment: lawful good
Health
Hit Points: 127
Hit Dice: 15d10
HP Roll: 15d10+45
Armor
Type: natural
Value: 18
Movement
Walk: 40 ft.
Fly: None
Swim: None
Ability Scores
Strength: 19
Dexterity: 18
Constitution: 16
Intelligence: 16
Wisdom: 19
Charisma: 18
Proficiencies
- Saving Throw: DEX: +8
- Saving Throw: CON: +7
- Saving Throw: INT: +7
- Saving Throw: WIS: +8
- Saving Throw: CHA: +8
Senses
- darkvision: 60 ft.
- passive_perception: 14
Damage Vulnerabilities
None
Damage Resistances
None
Damage Immunities
- poison
Condition Immunities
- Charmed
- Poisoned
Special Abilities
- Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
- Spellcasting: The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: - Cantrips (at will): mending, sacred flame, thaumaturgy - 1st level (4 slots): command, cure wounds, shield of faith - 2nd level (3 slots): calm emotions, hold person - 3rd level (3 slots): bestow curse, clairvoyance - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, geas - 6th level (1 slot): true seeing
- Level: 11
- Ability: WIS
- DC: 16
- Modifier: 8
- School: cleric
-
Components Required:
- V
-
Slots
- 1: 4
- 2: 3
- 3: 3
- 4: 3
- 5: 2
- 6: 1
-
Spells
- Level 0, Mending
- Level 0, Sacred Flame
- Level 0, Thaumaturgy
- Level 1, Command
- Level 1, Cure Wounds
- Level 1, Shield of Faith
- Level 2, Calm Emotions
- Level 2, Hold Person
- Level 3, Bestow Curse
- Level 3, Clairvoyance
- Level 4, Banishment
- Level 4, Freedom of Movement
- Level 5, Flame Strike
- Level 5, Geas
- Level 6, True Seeing
Actions
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
- Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
NoneOther Information
Languages: Celestial, Common
Challenge Rating: 10
Proficiency Bonus: 4
XP: 5900