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Guardian Naga

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Basic

Size: Large

Type: monstrosity

Alignment: lawful good

Health

Hit Points: 127

Hit Dice: 15d10

HP Roll: 15d10+45

Armor

Type: natural

Value: 18

Movement

Walk: 40 ft.

Fly: None

Swim: None

Ability Scores

Strength: 19

Dexterity: 18

Constitution: 16

Intelligence: 16

Wisdom: 19

Charisma: 18

Proficiencies

  • Saving Throw: DEX: +8
  • Saving Throw: CON: +7
  • Saving Throw: INT: +7
  • Saving Throw: WIS: +8
  • Saving Throw: CHA: +8

Senses

  • darkvision: 60 ft.
  • passive_perception: 14

Damage Vulnerabilities

None

Damage Resistances

None

Damage Immunities

  • poison

Condition Immunities

  • Charmed
  • Poisoned

Special Abilities

  • Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting: The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: - Cantrips (at will): mending, sacred flame, thaumaturgy - 1st level (4 slots): command, cure wounds, shield of faith - 2nd level (3 slots): calm emotions, hold person - 3rd level (3 slots): bestow curse, clairvoyance - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, geas - 6th level (1 slot): true seeing
    • Level: 11
    • Ability: WIS
    • DC: 16
    • Modifier: 8
    • School: cleric
    • Components Required:
      • V
    • Slots
      • 1: 4
      • 2: 3
      • 3: 3
      • 4: 3
      • 5: 2
      • 6: 1
    • Spells
      • Level 0, Mending
      • Level 0, Sacred Flame
      • Level 0, Thaumaturgy
      • Level 1, Command
      • Level 1, Cure Wounds
      • Level 1, Shield of Faith
      • Level 2, Calm Emotions
      • Level 2, Hold Person
      • Level 3, Bestow Curse
      • Level 3, Clairvoyance
      • Level 4, Banishment
      • Level 4, Freedom of Movement
      • Level 5, Flame Strike
      • Level 5, Geas
      • Level 6, True Seeing

Actions

  • Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
  • Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Other Information

Languages: Celestial, Common

Challenge Rating: 10

Proficiency Bonus: 4

XP: 5900